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UE5 Tutorial: Moving Motion Matching

Unreal Engine 5

by Unreal_Note 2023. 2. 17. 08:32

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Motion matching is a technique used in game development to create more natural and realistic animations for characters. In this tutorial, we'll explore how to use motion matching in Unreal Engine 5 (UE5) to make characters move with more fluidity and naturalness.

Introduction

Traditionally, animation in games has been based on pre-canned animations that are triggered based on specific inputs or states. However, this can lead to animations that look stiff, unrealistic, or out of place in certain situations. Motion matching is an alternative technique that uses real-time motion analysis to select the best animation to use in a given situation, resulting in smoother and more realistic animations.

Prerequisites

Before getting started, you'll need to have a basic understanding of animation in UE5, as well as some experience with UE5's Blueprint system. You should also have a character model with some basic animations already created.

Step 1: Setting Up the Project

Start by creating a new UE5 project, and importing your character model and animations. You can use any character model and animations you like, as long as they're compatible with UE5.

Step 2: Setting Up the Animation Blueprint

Next, we need to create an Animation Blueprint for our character. Open the Animation Blueprint Editor, and create a new State Machine for motion matching.

In the State Machine, add a State for each animation you want to use in motion matching. These States should be connected by Transitions, which are controlled by a Blend Space. The Blend Space will blend between the different animations based on the character's movement.

Step 3: Setting Up the Motion Analyzer

Now we need to create a Motion Analyzer, which will analyze the character's movement in real-time and select the best animation to use. In the Animation Blueprint, add a new Custom Node, and set it up to analyze the character's movement. You can customize the parameters of the Motion Analyzer to adjust how it selects animations.

Step 4: Implementing Motion Matching

Finally, we need to implement motion matching in the Animation Blueprint. This is done by creating a new State Machine Node, and connecting it to the Motion Analyzer. The State Machine Node will use the results of the Motion Analyzer to select the appropriate animation for the character.

Tips and Tricks

Here are some tips and tricks to keep in mind when working with motion matching in UE5:

  • Motion matching works best when you have a large variety of animations to choose from, so try to create as many animations as possible for your character.
  • Be careful not to overuse motion matching, as it can be computationally expensive and may not always result in the desired effect.
  • Motion matching can be used in conjunction with other animation techniques, such as inverse kinematics, to create even more realistic animations.
  • Experiment with different parameters for the Motion Analyzer to find the best settings for your character and game.

Conclusion

Motion matching is a powerful technique for creating realistic animations in games. With UE5, it's easier than ever to implement motion matching in your own projects. By following the steps outlined in this tutorial and experimenting with different settings, you can create characters that move with greater fluidity and naturalness.

 

 

 

 

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